These events typically give a random party member +1 Stress. The final major cause of Stress is road encounters such as sustaining damage to the Stagecoach or going over an Oblivion's Tear. One such quirk is the Necrophobia Quirk, where the Hero gains stress for targeting cadaver-type enemies. For example, a Lair Boss is likely to have Stress inflicting attacks.Īdditionally, a couple of quirks can cause your Hero to gain stress when fighting enemies that normally would not cause Stress. Some enemies have attacks that stack Stress in addition to (or instead of) damaging your Hero's health. Enemy AbilitiesĪnother cause of Stress is the attacks of enemies. To influence two Heroes' Affinity for each other, use relevant items and the Inn and make them help each other in combat. However, the reverse is also true - Heroes with a positive relationship are more likely to reduce each other's stress. If your Heroes do not like each other, they are more likely to inflict stress on one another while traveling, or while making choices. The three main causes of Stress are:Īn easily preventable but deadly form of Stress accumulation is Negative Affinity. Most stress will be accumulated during encounters, but some might occur while in the Stagecoach. The Heroes will accumulate Stress by doing certain things in the game.
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